But this is a freak result and overall we don’t think the variation in median fps is significant across any of the iPhones - they all perform extremely well. This is largely due to the distorting affect of one game, Lara Croft: GO, which is capped at 30fps on the 6s and 6s Plus, and yet is somehow allowed to run at 60fps on last year’s devices. In fact, the 6s devices show a slightly a worse median frame rate than the previous generation. always running at 60fps) just for most recent models. (30fps is a wise choice for certain genres of game, whereas 60fps is often used in games that require maximum fluidity, such as first-person shooters and physics-based titles.) Realistically, this means there simply isn’t a huge amount of scope for improvement in new iPhones unless developers start to build their games differently (e.g. The full report provides further clarification.Īs you can see, the iPhone 6s and 6s don’t much improve median frame rates versus Apple’s previous generation. This is because frame rates in iOS games tend to be carefully optimised by developers, such that they stick to either 30fps or 60fps on all current iPhones going back to the 5s and even further. Please note that a wrench symbol signifies that a device had compatibility issues with at least one game in our sample, such that its average scores are based on a reduced sample of games. For more information, you can register to receive our full, free-of-charge report in PDF format:ĭownload “The performance gap: comparing Unity-based games on iOS and Android” Top-level chartsįirst, here are those charts. worst) frame rate observed during gameplay. Frame rate metrics are widely considered to be the best objective proxy for smooth gameplay and hence a good user experience, and our charts compare three such metrics: the median average, the stability around this average, and minimum (i.e. Some of our key findings are presented below, including charts comparing average frame rates for each device as measured across a sample of popular games based on the Unity engine. For the first time, we’ve even tested some Chinese Android phones (i.e., phones intended primarily for the Chinese market), to see how they compare. We’ve just completed a thorough round of game testing on the iPhone 6s, iPhone 6s Plus, and a number of other iPhones and Android phones.
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